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Serious sam 1 black bars
Serious sam 1 black bars






serious sam 1 black bars
  1. #SERIOUS SAM 1 BLACK BARS 720P#
  2. #SERIOUS SAM 1 BLACK BARS 1080P#
  3. #SERIOUS SAM 1 BLACK BARS UPDATE#

"Render targets must be padded to certain dimensions based on the multisample mode. Total = Back-Buffer(s) + Z-Buffer + Front-Buffer(s)įor Xenos, the back buffer and z-buffer must fit within the 10 MiB (10*1024*1024 bits, 8 bits/byte) to avoid tiling. Z-Buffer = Pixels * FSAA Depth * Z Depth (usually 32-bit depth)įront-Buffer(s) = Pixels * Output Colour Depth (this is what you see, almost always resolved to 8-bit per component rather than 10-bit or 16-bit) There may be more new settings available.įrame Buffer Calculations & Memory Consumptionīack-Buffer(s) = Pixels * FSAA Depth * Rendering Colour Depth (may include multiple render targets for deferred rendering techniques)

  • ShootMyMonkey mentions scaling support for a pixel height of 576.
  • (Note: native resolution = back buffer resolution, front buffer = image for displaying/hardware scaling)

    #SERIOUS SAM 1 BLACK BARS 1080P#

  • Games whose back buffers are rendered at strange resolutions must upscale the front buffer (at a cost of extra memory) to either 1280x720 (720p output) or to one of the acceptable 1080p resolutions.
  • As of the January 2007 PS3 SDK, only the following front buffer resolutions are supported for hardware scaling to 1920x1080p: 960x1080 1280x1080, 1440x10x1080.
  • For whatever reason, the Pure Video scaler in the G7x derived GPU (RSX) is gimped to horizontal scaling of specific front buffer resolutions.
  • Ultimately each game 'could' opt to use a different filter/sample count combination (though I suspect most don't bother)." - Fafalada
  • "lanczos is just one of the selectable filters.
  • serious sam 1 black bars

  • Some games let the GPU handle the scaling to 1080p directly from the arbitrary resolution.
  • #SERIOUS SAM 1 BLACK BARS 720P#

  • In upscaling to 1080p, some games may first scale to 720p in software before the GPU scales to a 1080p output.
  • Hardware scaling to the output resolution chosen in the dashboard is automagically performed.
  • AVIVO takes more samples for scaling so it is expected that the scaling is better (the algorithm also appears to be some form of bicubic, not a simple bilinear) Update: see below.
  • Xenos is the hardware scaler, not HANA/ANA, which are just the video output chips dealing with digital/analog output to the various connections made with the display.
  • In order to reduce the number of people asking about hardware scaling, please read the following: Here is how resolutions can be determined.

    #SERIOUS SAM 1 BLACK BARS UPDATE#

    I or other mods may update this thread as time goes. The other thread was getting to big for its own good, and as has been requested often enough, an easy-to-find compilation of discovered resolutions is needed.








    Serious sam 1 black bars